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The Collector (level) has been marked for a cleanup.

The Collector (level) is marked for a cleanup to be consistent with the wiki's quality standards.
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For the character, see The Collector.

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This section contains spoilers!

This section contains content that may patronize unaware users. Skip ahead this section if you don't want to be spoiled.

The Collector is the final level of The Wilderness, the last theme in the Story mode of LittleBigPlanet. It is the final battle between you and the Collector himself, hence the Level's name. You must destroy his robotic fighting machines in order to complete the game.

Plot and Walkthrough

You begin by getting off a ski-lift type vehicle and entering The Collector's base. He then decides to flee and enters his first machine. You get a Double Life Checkpoint for this level.

Phase #1

The first machine is a simple stomping arm with a spiked base; it moves left and right with the player and then stomps down for the kill. There are two Creature Brains on the left and right. All you have to do is hit the two brains whilst avoiding being hit. It is best to run one way, and then jolt back the other before he strikes for an easy dodge.

After the two brains are destroyed, the machine starts launching electric spheres. You must destroy two more brains whilst avoiding the spikes and electricity. First, stand to the left to avoid the first barrage of jolts and pop the left brain. Then, do the opposite, for The Collector fires on alternate sides. Once the brains have gone, the machine is destroyed and The Collector retreats to begin the next phase.

Tips

Before the battle begins, the two brains on each side of the arm are protected by shields. These shields disappear when the arm lifts up for the first time, but more importantly, can be grabbed. Grabbing onto the "shields" will bring you upward. If you jump before they disappear, and aim correctly, you can land on The Collector's control pod, and depending on how you do so, it is possible to fall into the box with The Collector. If you don't fall in, you can then jump into the hollow section of the robot arm.

Phase #2 (The Collector Boss)

The second machine has two crushing arms that pound the ground. As they rise, they open like pincers, spawning two enemies with rotating electric arms. You have to destroy the two enemies,, then destroy the two brains on either side of both crushing arms.

After this cycle repeats, two more brains will appear under the arms, in the gap between the pincers. They stay open permanently now, so there is less risk of you being squashed. You must avoid being pushed around, which takes a little practice. After a third cycle of spawning enemies, the Collector Boss will remain in the arm-pounding state. Successfully destroy all brains to dismantle the machine.

Phase #3 (Heavy Damage Machine)

The Collector Boss machine is stripped down to reveal the final machine. It has three brains; one on the left, one on the right, and one on a protected ledge in the middle. The left and right sides open up to reveal the brains, but rapidly fire electric spheres. Jump on one side before they fire and pop the brains, then wait for the barrage to stop. Hop down, and electric canisters will rain from the ceiling; run the opposite way they are falling from. Then, repeat for the opposite side that still has two brains. Next, when the machine fall down, a non-electric canister will drop to allow use as a ledge. Use it to destroy the middle brain whilst it is unprotected (when the electric rains from above).

Chase and Ending

When all machines are destroyed, The Collector tries to flee in his broken pod. He flees to a big statue of himself, all cracked and broken, and hides; pleading his innocence and selfishness, for he had no friends. The King forgives him, and all of the characters come up around a rotating world. The Scoreboard then falls out of the sky.

Rewards

  • Level Complete Gifts: The Collector Boss
  • Collected All Gifts: The Collector, The Collector Plane
  • Aced Level Gifts: Yellow Head

Gallery

Notes

  • Completing the level awards you with The Collector Boss, a machine that copies the second phase of the boss fight, which can be placed in your own levels.
  • The first two music objects used in the level (Battle on the Ice and Cries in the Wind) are respectively the longest and shortest tracks in LBP1.

See Also

List of LittleBigPlanet PS3 Main Levels
The Gardens
Introduction (LittleBigPlanet)First StepsGet a GripSkate to Victory
The Savannah
Swinging SafariBurning ForestThe Meerkat Kingdom
The Wedding
The Wedding ReceptionThe DarknessSkulldozer
The Canyons
Boom TownThe MinesSerpent Shrine
The Metropolis
LowriderThe SubwayThe Construction Site
The Islands
Endurance DojoSensei's Lost CastleThe Terrible Oni's Volcano
The Temples
The Dancer's CourtElephant TempleGreat Magician's Palace
The Wilderness
The Frozen TundraThe BunkerThe Collector's LairThe Collector
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