A Sackbot

Sackbots are wooden, robotic Sackboy-like characters introduced in LittleBigPlanet 2. You can customize them, use them as actors in cinematic levels, and as gameplay objects. They are located in the Tools Bag, under "Gameplay Kits" In LittleBigPlanet 2 and LittleBigPlanet PS Vita and "Creatures and Characters" in LittleBigPlanet 3.


Tweaks

Visuals

Costume

  • Custom: Allows you to dress the Sackbot in a costume of your choosing, in the same way as you can customise your character.
  • Copy player: The Sackbot will copy the outfit of any of the players playing the level.
  • Copy owner: When the player is using a Controlinator to control a Sackbot, the Sackbot will dress as the player controlling them.

Animation Style

Applies an animation preset which affects how a Sackbot will move, act, and emote.

Sackbot army.png

Animation styles for LittleBigPlanet PS Vita (* = returning from LittleBigPlanet 2)

  • Robot
  • Zombot
  • Sleepy
  • *Heroic (Avalon)
  • *Vivacious (DaVinci)
  • *Ladylike (Victoria)
  • *Eccentric (Higginbotham)
  • Hollow (Exclusive to LittleBigPlanet PS Vita)
  • Sackboy

Animation styles for LittleBigPlanet 3

Sackboy:

Little Toggle:

Big Toggle:

  • Toggle

Swoop:

OddSock

Funny Head Size

When set to yes, the Sackbot's head size will change depending on the scale of the body, giving the appearance of a large head on a small body, or a small head on a large body.

Expression

Main Article: Emotions

Allows the user to set an expression for the selected Sackbot to show.

  • Expression Type: Sets the expression on the Sackbot's face. (Choices: Happy, Sad, Angry, Scared, and Neutral.)
  • Expression Level: Sets the Ranges from 1-3 Set the intensity of the expression. (not applicable for neutral expression or LittleBigPlanet 2 Creator Curator Animations.)
  • Expression Level names:

Behaviour

Sets how the Sackbot behaves.

  • Idle: The Sackbot will not move anywhere. It may look around and perform a few idle animations.
  • Follow: The Sackbot will follow the nearest player, as long as they are within the Awareness Radius.
  • Flee: The Sackbot will run away from players.
  • Patrol: The Sackbot will pace up and down like a sentry until it reaches barriers.
  • Act: Allows you to directly record actions for the Sackbot to perform using the standard control scheme.
  • Follow Waypoint: The Sackbot will follow a tag of a specific colour and label that you can set below, within its Awareness Radius.

Is Hostile

If this is off, the Sackbot will stop politely a short distance from you (if set to follow). If this is on, however, the Sackbot will barge rudely into your space. Hostility also makes the Sackbot use powerups against you, like the creatinator and grabinators.

Awareness Radius

The Sackbot will only follow, flee or look at something if it is within this trigger radius.

Acting

This section is only available if you have set the Sackbot's behaviour to Act.

  • Record: Starts a countdown, after which you can record some actions for the sackbot to perform by using the full range of a Sackperson's moves.
  • Restart: Tell the sackbot to start performing from the beginning of the recording.
  • Playback Mode: Choose how the Sackbot plays back its recording.
  • Loop Relative: After finishing one performance, the Sackbot starts again where it finished.
  • Loop Absolute: After finishing one performance, the Sackbot attempts to return to its original position before performing again.
  • Play Once: Each time the behaviour is activated, the Sackbot animates once, then stops.

Movement

  • Walking Speed: Set how fast the Sackbot can walk. 100% is the normal player speed.
  • Afraid of Heights: The Sackbot won't walk off any high ledges.
  • Afraid of Danger: The Sackbot will try to avoid lethalised objects.
  • Can Change Layer: Set if the Sackbot can move in and out of layers or not.
  • Can Jump: Set if the Sackbot can jump.
  • Right Handed: This special option is only available if the sackbot's behaviour is set to Patrol. It changes the direction of patrol.

Look At

  • Looks Around: The Sackbot looks around at points of interest inside its awareness radius, including other Sackbots and players.
  • Looks At Tag: The Sackbot will look at a specified tag, if the in it's awareness radius.

Behaviour Chips

In the Tools Bag, on the gameplay objects page, in the Sackbot category is a special object called a Behaviour Chip. This object allows you to change certain tweaks on the Sackbot in the middle of a level; namely, the behaviour.

Every Sackbot comes with a default behaviour chip, which is stuck to the centre of the Sackbot's circuit board. The settings of this original behaviour chip directly reflect what you set in the Sackbot's general tweak menu, as these are the Sackbot's default settings. You can place additional behaviour chips on the circuit board, and trigger them by attaching wires to them. The active behaviour chip is the chip that has been most recently activated.

Can Swim?

A feature added in LittleBigPlanet 3, you can choose whether a Sackbot can swim or self-destruct in water. However, this option is only available to Sackbots set to "Idle" or "Act", as following or fleeing in water would be too complicated.

Controlinators and Sackbots

A Sackbot can be controlled with a Controlinator by placing a Controlinator set to Receive on the Sackbot's circuit board and having it receive signals from a Controlinator set to Transmit outside the Sackbot. Usually it's used by placing a Tag to the Sackbot and Follower to a piece of invisible Hologram with an invisible Controlinator. An important thing to note is that Controlinators placed on Sackbots' circuit boards have several extra options.

  • You can feed inputs into Controlinator buttons. So, for instance, if you need a Sackbot to grab something, you would feed a signal into the input.
  • There is an additional option called Override Sackbot. This means that any action the Controlinator tells the Sackbot to do takes priority over the Sackbot's tweaked actions.
  • You can use these tools to create your own custom playable character in LittleBigPlanet 3, without the complicated logic in LittleBigPlanet 2 with placing a following Controlinator and a number of other things.

Operational Notes

  • If their animation style is set to Robot, or Zombot, a Sackbot's head will spin around when slapped.
  • Story character animation styles (including sleepy) will fall over when slapped, like the Sackboy animation style.
  • The Hollow animation style (exclusive to LittleBigPlanet PS Vita) is similar to the Robot, or Zombot animation style.
  • You cannot slap a Sackbot that has a Material Tweaker set to non-grabbable.
  • A Sackbot that has been lethalised is immune to the type of danger that it is.
  • Robot and Zombot animation styles include squeaky sounds for moving and acting.
  • Sackbots can be resized.
  • When a Sackbot is set to follow and the player goes to a complex passage way that the Sackbot can not reach due to not going that way, it will sometimes try to jump its way up there, not aware that it can't get to the player because its not taking the passage to it.
  • Sackbots don't grab unless its set to act and grabs something, if its controlled, or using logic that will copies the players actions and movements.
  • You cannot remove the behaviour chip that comes default with every Sackbot.
  • With help from the Gameplay Tweaker, you can make a Sackbot in LittleBigPlanet 3 immune to any danger, including spikes, drowning, crushing, etc

Story

LittleBigPlanet 2

The Sackbots are first made by Victoria von Bathysphere who intended to create a army for the Alliance to help defeat the Negativitron, unfortunately the Negativitron kidnapped all of Victoria's Sackbots and Brainwashed them all to go to The Factory of a Better Tomorrow. This where they are first seen with eyes and are able to talk and have emotions, which may mean that the Negativitron's brainwashing gave them life. In the Factory all the Sackbots have been trapped in Handforth Happy Hampers, in which you must free them. The Sacbots start off scared of you and their eyes are flashing hazard signs, but after going through a tube like contraption they start to follow you and their eyes turn into flashing red hearts. In Bang for a Buck the sackbots have both scared and heart eyes, they will flee from you but will follow Luscious Lucy. In Fowl Play the Sackbots eyes turn into their normal round blue screens. After you save the Sackbots from Copernicus, they for some reason loose their eyes, they load onto the pod and head to Avalonia. In Avalonia the Sackbots need to be loaded into Huge Spaceship which gets destroyed. The Sackbots do not appear much in Eve's Asylum but there are many Meanies that were made from Victoria's Sackbots. After Huge Spaceship is Fixed and then destroyed once again by the Negativitron, the Sackbots escape with the escape pods to the Negitivitron's planet. There they help you destroy meanies and get past doors that sackboy cannot. In the Final boss all the Sackbots and Avalon's other inventions hold back the meanies while you and the Alliance with the exception of Eve fight the Negativitron. In the credits Sackbots can be seen fighting off leftover meanies.

LittleBigPlanet Karting

In LittleBigPlanet Karting Sackbots return as CPU racers that are said to help you fight off the Hoard, though they attack you as well.

LittleBigPlanet 2 PS Move Pack

In the Move Pack, most Sackbots live in a Village called The Sackbot Valley, It is most likely made by Victoria von Bathysphere. Some Sackbots have facial hair, and others may have four eyes or may be larger that others. All the Sackbots of the village are nearly killed by the Cakeling, but are saved by sackboy. Almost all the Sackbots in the pack are given names and personalities.

LittleBigPlanet 3 The Journey Home

In the Journey Home the Sackbots make their only appearance in The Factory of a Better Tomorrow, some are seen working there on typewriters. There is also a new type of Sackbot introduced, called Bomb-Bots. They are Sackbots stickered yellow with a hazard sign on their face and a flashing red light on their head, once picked up, they start ticking, after a while they start to shake rapidly right before they explode.

Trivia

  • Sackbots are made out of maple wood.
  • The Sackbot costume can be obtained in two ways:
  • Sackbots are a good way of sharing costumes in LittleBigPlanet 2.
  • Using random costume on two different Sackbots at the same time will result both Sackbots to have different costumes.
  • A Sackbot's microchip's size is irregularly off-grid size, until resized. Probably a left over artifact from the beta, where microchip's sizes were not confined to a grid.
  • The White Wolf animation style from LittleBigPlanet 3 has no purpose in the story, but the appearance does match the costume Regal Wolf.
  • Sackbots don't return as Objects in LittleBigPlanet Karting, but as CPU racers instead.
  • In the trailer for Sackbots, it may be a reference to Frankenstein in the opening part.

Gallery

Sackbots_Featurette_(LittleBigPlanet_2)

Sackbots Featurette (LittleBigPlanet 2)







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