Popit Menu

Popit.jpg
Popit menu and its functions.

The Popit is the most important tool you'll come across in the world of LittleBigPlanet - press the PlayStationSquare.svg button and it will literally "pop" into the air above the player character's head. Think of the Popit as an interactive lasso that's capable of amazing things: it contains almost all of the creative options at your disposal.

Popit Cursor

The Popit Cursor tool allows you to pick up a shape you have created so you can do a variety of things with it: move, duplicate, delete, resize, or detach (in case it is glued to something).

To use this tool you first need to select Popit Cursor from your Popit Menu (Top left corner).

Hover the popit cursor over an object and select it with PlayStationX.svg; the object you are about to select will be highlighted so you notice what are you about to select. Once selected, move your object around with the left stick, L1 or L2, and use the right stick to alter its size or rotation. To make a copy press L3 (press the left stick). If you wish to detach it or delete it then press PlayStationTriangle.svg.

Little Big Planet 2 Popit design. In LBP2, the Popit is different in order, shape, and color. The changed the order of the menu. It also changes throughout the game. The shape is more rounded but still had a rectangular feel to it. The new main color of it is green with blue backsets.

Whenever you are finished with the selected object, press PlayStationX.svg to place it or PlayStationCircle.svg to cancel. At last press PlayStationCircle.svg again to exit to the Popit Menu.

Obtainment Method

Unlocked from the start of the game. Used only when creating a level or when given the Popit Powerup.

Stickers can be accessed in the Popit Menu. Once the sticker has been selected it can be rotated and enlarged(or reduced) in the same fashion as the materials. The player is able to place the stickers on objects in the world and the other players. When a sticker is placed, the suface will react realistically(due to the physics engine). For example, if a sticker was placed on a piece of cloth hanging from another object, the physics engine will make the cloth flap like a towel on a washing line would on a windy day. There is no limit to how many stickers can be placed in the world.

PLAYSTATION(R) Eye Camera

If you have a PLAYSTATION (R) Eye Camera you can create homemade stickers with it. Go to the Popit Menu and select Stickers and Decorations. Now go to the third page, where you see different sticker shapes. If your Eye Camera is activated you can see the object that you pointed it on, on the screen. You will see it in every sticker shape. Select a shape to your like and place it on an object. The photo is taken if you place the sticker.

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There is a wide variety of costumes for your Sack person, like this Kratos pack
This is an important option as it personalizes your sackperson. As you play the game more costumes will be unlocked so you can create a truly unique character. From the PlayStation Store additional costumes may appear depending on seasons or events; for information about newly released costumes go to the LittleBigWorkshop news section.

Refer to main article for further explanation, complete descriptions, and to see all possible costumes.

Material

Here you can find a variety of materials and color patterns for your Sack person's "skin". Many of them simulate eyes or faces in your Sack person. They can be found hidden throughout story mode in prize bubbles. Sometimes you need to complete a x2 challenge to obtain them. ( e.g. black eye).

Similarly to the hair category, Torso dresses are useful to differentiate the Sackgirls from Sackboys.

Sometimes some torso suits will replace your selection on the other body items.

Player Color

This sections contains a somewhat small variety of colors for your Popit Menu. Changing the menu colors will also affect the color of the clothing your Sack person is wearing and the color of the score bubbles.

My Costumes

This section contains some functions to wash, reset, or save your actual costume. You can also select Random to get a random outfit from the costume items you have collected.

Goodies Bag is a menu that only appears in Create Mode. Here you can find all the materials and objects necessary for the creation of your levels, then if you want to animate them or add actions you must use the Tools Bag.

Goodies will appear or be unlocked as you play through the story mode and tutorials. You can also get them from other players online.

The basic two kinds of goodies are Materials: for creating walls, floors, platforms and designing your own objects; and Objects: for adding predetermined objects you can find elsewhere in the game.

Materials

Materials are good, first of all because let you fly your imagination as objects created are made from nothing, second because created things are completely modifiable, and third because it fills the creator thermometer slower than objects.

Materials are divided in Basic Materials and from each of those you can find a variety of styles.

Things that you find in Materials section are:

  • Functions: Only Capture object is available.
    • Capture Object: Used to save an object to My Objects for posterior use.
  • Basic Materials: Here you can select the basic materials, all other material found in this menu are of these kinds.
    • Cardboard: Very light and can be pushed around easily, but a Sack person cannot grab onto it.
    • Dark Matter: A material that holds an item in place, so that gravity has no effect on it.
    • Dissolve: Light material that dissolves on trigger.
    • Glass: Slippery and your Sack person will slide all over it, given half a chance.
    • Metal: Weightiest material available of all and is recommended for heavy-duty purposes.
    • Peach Floaty: Sponge-like material that floats away if not held.
    • Pink Floaty: Sponge-like material that suspends in air as if it had no weight.
    • Polystyrene: Polystyrene is exceptionally light and can be grabbed easily.
    • Rubber: Great choice when good traction is needed.
    • Sponge: Fairly light and is soft enough for a Sack person to grab onto.
    • Stone: Heavy and cannot be grabbed.
    • Wood: Basic building material.
  • Cardboard: Different patterned and colored cardboard materials.
  • Metal: Different patterned, colored, and shaped metal materials.
  • Polystyrene: Different patterned and colored polystyrene materials .
  • Stone: Different patterned and colored stone materials.
  • Wood: Different patterned and colored wood materialse.
  • Glass: Different colored glass materials.

Objects

Objects are premade things that may be useful for your level, or just to add a better mood to it. The best part about objects is that there is a great variety of them and you don't have to think about how to make things like enemies, vehicles, or traps.

  • Balls: All kind of round, rolling objects.
  • Bits and Bobs: Various knick-knacks that would be normal sized to us, but are rather large to a Sack person.
  • Cogs: Gears and cogs that come with their own axles. They can be used to power machinery and such.
  • Concepts: The concept art of LBP1 that was put into the game. They show details of LBP's development.
  • Contraptions: Architecture objects with some kind of special function or theme.
  • Creatures: Creatures you find along the game.
  • Dangerous Creatures: Creatures that can kill players.
  • Doll Bits: Pieces and parts that can be used to create ragdolls.
  • Food: All kind of food items.
  • Game Characters: Characters found in Story Mode.
  • Lights: Items for lighting, can be triggered.
  • Obstacles: Mainly movable architecture objects.
  • Thin objects: Long and thin objects.
  • Vehicles: Premade vehicles ready to be used.
  • Wheels: Wheels and gear.

Tools Bag is a useful menu that only appears only in Create Mode. Within this menu you will find the necessary tools to give life to your created levels, this is possible as this tool bag permits you to add hazards, music, lighting and scenario effects and also to configure triggered events and animate objects.

There are six pages in the Tools Bag: Tools, Gadgets, Gameplay Kits, Audio Objects, Backgrounds, and Global Controls. The combination of them will result in a truly living world.

Refer to main article for complete descriptions.

Tools

Tools dedicated to materials. With these you can change material, lethalize or unlethalize selected materials.

Gadgets

Special objects that gives functionality to other objects. Most of these can be configured with PlayStationSquare.svg to change mechanical or triggering properties.

  • Connectors: to join two objects together with diverse functionality.
  • Creature Pieces: Add to objects that you wish to give life.
  • Special: Provide unique functions that don't fall in other categories.
  • Switches: Used to activate or deactivate objects with triggering properties.

Gameplay Kits

Gameplay Kits refer to objects that have importance only while playing the level. Examples of them are the checkpoint door, the score table, points bubbles, racing flags, and deadly spikes.

  • Basic Kit: Contain Checkpoints, Close Level Posts, basic
  • Character Enhancements: Power-ups that can be used on players.
  • Explosives: Contain the Triggered and Impact explosives.
  • Dangerous: Contains spikes.
  • Projectiles: Contains each solid hazard projectile (fire, electric, plasma), a missile, and a drop of water.
  • Racing: Start and ending flags for races in the level.

Audio Objects

Audio Objects permit you to add different musics and sounds along your level. Those sounds begin playing based on diverse triggers that are configured by pressing PlayStationSquare.svg when pointing the object.

  • Music: Contains the music tracks that are heard in the game.
  • Interactive Music: Music tracks that have sliders in the tweak menu that allow you to turn on and off instruments and sections of the music.
  • (???) Music: Music that appears more frequently in the game.
  • Sequenced Music: Music made with the Music Sequencer, which is also in this kit.
  • Sequencer Instruments: Can be used on the Music Sequencer to create music.
  • Sound Effects: Contains a variety of short sounds.

Backgrounds

Backgrounds set the theme of your level. You can use any of the background themes used on Story Mode or a blank stage with no theme (everything is white).

Global Controls

Used to add special effects to the level that affect player visibility and appreciation of landscape and objects.

  • Lighting: Change the time of the day in which the level takes place.
  • Darkness: Set the amount of light in the level, while darkness is higher it is more difficult to differentiate between objects.
  • Fogginess: Fog lowers the contrast in level and reduce distance visibility.
  • Fog Color: Change the fog color to make your level adopt a principal color.
  • Color Correction: Set special lighting effects such as B/W and Sepia.
  • Water (Only available with the Pirates of the Caribbean DLC or in LBP2 and later games): Use it to adjust the amount of water in your level.
  • Water Colour: Change the colour of the water to a variety of different colours.
  • Water Murkiness: Use it to change the amount of murkiness in the water.
    Popit.png
    Popit menu in Lbp1, while using it in the pod.

Heart Items
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Popit menu in Lbp2 while using it in the pod.

Heart items are items that a player has added to the hearted page.

Retry

Should the player get stuck, they can highlight this option and hold PlayStationX.svg. Their character will concentrate hard and then pop, only to reappear at the last activated checkpoint. This does count as a death, so it will subtract one life from non-infinite checkpoints and fail the criterion for acing a level (i.e. not dying), though it won't trigger the 5% score penalty.

Every post-introduction level has a tutorial on how to use this feature, with the activated checkpoint past the obstacle. In most of the situations below, a sticker earned later in the game can be used on a sticker switch earlier than the obstacle that makes the obstacle passable without using the Popit.

  • LBP1 (First Steps) collapses a rope bridge, dropping players into the pit below. A sticker switch adds a bird so players can swing over.
  • LBP PSP (Walkabout) breaks a plank in two, dropping players into the pit below.
  • LBP2 (Rookie Test) retracts the bridge as the players cross it. A sticker switch makes Larry skip this phase, allowing players to move on to the stickers tutorial.
  • LBP PS Vita (First Steps in Loco-Motion) traps the players in a cage.
  • LBP3 (Needlepoint Peaks) drops jars on the other side of an ice cube bridge, causing the bridge to collapse. Players can alternatively use the Boost Boots to escape this pit.

Tutorial

Press this, and Sackboy will fly to the Tutorial Moon, and the next tutorial will automatically start. This will be removed when all tutorials are completed. It is marked with a question mark.

Change Character

This function is only available in the LittleBigPlanet 3 Pod upon selection it will bring you to a menu wit four icons each one of one of four different characters Sackboy, OddSock, Toggle and Swoop you will turn into the character you select.

Early Popit

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Early Popit Had 4 Icons In PLAY. CREATE. SHARE. Demo


TRIVIA (Placeholder)

  • In LittleBigPlanet there was originally going to be a black popit color, but was ultimately scrapped. although some something similar was added in LittleBigPlanet 3 it wasn't the exact same color
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