The Soaring Summit

The Soaring Summit is the first world in Sackboy: A Big Adventure.

Story
After Sackboy escapes from Vex's attack on Loom, he sets a course for the first place marked on Vex's plans. It turns out that Vex is looking to capture the crisp mountain air to use as coolant for his Topsy Turver machine.

In A Big Adventure Sackboy sets off on his journey and meets Scarlet who tells him that he needs to collect Dreamer Orbs in order to dispel the Uproar that Vex is using to hinder Sackboy's progress through the world.

After Keys To Success Scarlet tells Sackboy about the order of the Knitted Knights, an organisation of talented Sackfolk who protect the planet. And after Ready Yeti Go, Sackboy unlocks Knitted Knight Trials that will help him train to become one himself.

In Have You Herd? Sackboy meets Gerald Strudleguff, a wildlife enthusiast that's been studying Craftworld's creatures.

After a speedy ascent up the mountain on a runaway locomotive, Sackboy reaches the icy peak in Having A Blast and faces off for the first time against Vex. Upon defeat Vex flees to The Colossal Canopy.

Theme
The Soaring Summit is based off the Himalayas, a large mountain range in Asia. The real life objects found and elements found in this theme, such as backpacks, picnic tables and tents indicate the levels were build in and around a Campsite. The crafted world is split into 3 distinct sub-themes.

Green Foothills
These levels are grassy and green. The hillsides here are adorned with white village buildings with purple-slated roofing. It appears to be where most of the yeti inhabitants live.

Icy Caves
These huge caverns are frigid and snowy. It seems to be where a lot of the yetis come to practice extreme sports. In Ready Yeti Go, numerous yetis are partaking in some kind of rolling competition, with plenty of fans cheering them on.

Rocky Mountains
These levels are autumnal in colour and focus on the rocky, mountainous area that perhaps lies between the previous two sub themes. In Up For Grabs, it can be seen that this area is used for the yeti's fireworks festival.

Main Levels
A Big Adventure

The introductory level to the game. A verdant playground to get to grips with the controls.

Cold Feat

A chilly climb inside an icy cave with lots of things to slap.

Up For Grabs

A grab-filled level with spongy wheels and exploding fireworks.

Keys To Success

On this rocky mountainside there are 5 keys that need to be collected.

Ready Yeti Go

Time to learn how to roll, the yeti's most extreme-iest sport.

Treble In Paradise

Bop on through this mountain village in the first musically timed level.

Have You Herd?

Gerald Strudleguff needs help herding some lost Scootles back to their pens.

Blowing Off Steam

Survive a runaway train as it careens up through the mountains to the peak. --

Boss Level
Having A Blast

Traverse the crumbling caves to faces off against Vex in the first, explosive showdown.

Side Levels
Friends In High Places - Co-op Level

The first multiplayer level in the game. Work together to pull, push and rotate grabbable objects.

Snowman Left Behind - Co-op Level (via cannon in The Kingdom of Crablantis)

A second multiplayer level. Work together by using Snowglobes to traverse a spiky cave.

Between The Lines - (via cannon in The Kingdom of Crablantis)

A 2D level taking place entirely on Tightropes.

Ice Cave Dash

A race level based on Ready Yeti Go.

High Wire Escape

A race level based on Between The Lines.

From Prize Bubbles

 * Cupcake
 * Las Vegas Singer
 * Monk
 * Piñata
 * Sherpa
 * Yeti

From Zom Zom's Shop

 * Festival Demon
 * Mountaineer
 * Punk Rocker
 * Red Riding Hood
 * Yak

Trivia

 * This is one of the few worlds in the franchise that has no Creator Curator. The two curators met there are both not from the world. Scarlet is from Loom and curates the Knitted Knight Trials, whilst Gerald Strudleguff is a travelling wildlife enthusiast from The Institute of Craftworld Knowledge.