Board Thread:Watercooler/@comment-37481690-20190318203917

I'm currently working on a side scrolling shooter, and I'd like some advice on how to go about designing enemy ships/bosses and landscapes and such (I also still have to design the player's ship, which I'd also like some advice on). I'm going for an outer space type shooter, and I have already designed a few drops as well as the HUD (HP is on the bottom part of the HUD, but I'm considering moving it to the ship to open the bottom of the play area for landscapes and such). Any and all advice would be greatly appreciated. 