Forum:Need help!

I've been having this problem a lot, but this is the most recent example...

I've made a "hover craft" that's using:

- anti gravity (to float)

- mover (for constant forward motion)

-advanced mover (up/down)

- and some counters and impact sensors for.. well, impacts.

My problem is when i push "Down" on my stick, it translates to up. This takes up about half the distance of the downwards stick direction, and in order to actually go down, the stick has to be all the way down (touching the 'edge' of the controller). I can't figure out if it's a problem with lbp2, or all my controllers are broke, or if it's something to do with a combination of movers, or whatever... The level I'm working on now requires quick and precise movents, and going Up, when needing to go Down turns out fatal, and takes all the fun out of the level. (I have had this problem with many other crafts I've built, using similar setups...)

Does anybody else have this problem? Can anyone please explain how I may fix it? Any help would be awesome, and muchly appreciated.