Knitted Knight Trials

The Knitted Knight Trails are timed levels in Sackboy: A Big Adventure that help Sackboy master his abilities.

They are unlocked by collecting Knitted Knight Energy, which are golden, pulsating cubes found in some levels in the game.

The trials are curated by Scarlet who watches over Sackboy as he completes each trial offering words of encouragement. She claims that trials were created by past Knitted Knights and the energy used to unlock them was also left by them.

Gameplay
Gameplay in all trials consists of taking a one or two objects and pushing them to their limit in terms of difficulty. Then Sackboy must race through as fast as possible to survive and achieve a high score.

There are no checkpoints within Knitted Knight Trials. Dying results in Sackboy being sent back to the beginning of the trial with the timer reset. Clock pickups can be found throughout each trial that shave time off your clock. They come in normal and gold variants, definitely important to getting a high score.

All main trails have 3 Dreamer Orbs up for grabs, one each for Bronze, Silver and Gold time achievements. The final trial, The Ripsnorter has 18 Orbs available.

The music for the trial main menu and for all of the trials themselves is a looping version of 'COASTED' by deadmau5.

Trials
Ain't Seen Nothing Yeti

A trial featuring the rolling yetis. It is unlocked from the Knightly Energy in Ready Yeti Go.

Jumping The Queue

A trial based around jumping on Dawdlers. It is unlocked from the Knightly Energy in Sticking With it.

Turn For The Worse

A trial with rotating platforms and traps. It is unlocked from the Knightly Energy in Monkey Business.

Time To Bounce

A trial full of Bounce Pads and deadly darts. It is unlocked from the Knightly Energy in Water Predicament.

The Flip Side

A trial with lots of flipping platforms. It is unlocked from the Knightly Energy in Sink Or Swing.

Tilty Pleasures

A trial full of tilting seesaws and spiky cylinders. It is unlocked from the Knightly Energy in Highs And Glows.

Don't Turret Up

A trial with Creatinator-clad turret enemies. It is unlocked from the Knightly Energy in Light At The Museum.

Sealife Or Death

A trial swarming with crab officers and eels. It is unlocked from the Knightly Energy in Eelectro Swing. -- You Jelly?

A trial full of moving, glowing jellyfish. It is unlocked from the Knightly Energy in Boot Up Sequence.

On Ya Spike

A trial with countless spiky trap platforms. It is unlocked from the Knightly Energy in Fight And Flight.

Trial By Fire

A trial containing platforms spewing fire. It is unlocked from the Knightly Energy in Pros And Conveyors.

Spinning Class

A trial with rotating platforms covered in sharp vines. It is unlocked from the Knightly Energy in This Way Up.

Sweet Beams

A trial with lots of laser beams to avoid. It is unlocked from the Knightly Energy in Flash Forward.

Stitch In Time

An trial where Sackboy is chased by a finish line and must collect clocks. It is unlocked from the Knightly Energy in Crate Expectations.

Fish n' Slips

A trial full of puffer fish and falling platforms. It is unlocked from the Knightly Energy in Keep On Leaping On.

The Ripsnorter

A special trial that only unlocks after completing all previous trials. It consists of every previous trial back to back.