Talk:Backgrounds/@comment-24404999-20190724104931

So uh, turns out the PSP background images are not the actual backgrounds... at all. I don't know what they are, but they aren't concept art. I noted the differences between the Promotional Shots from 2018 to the actual game.

Here's a more indepth gallery of my findings. From the look of things, these are remakes of the PSP backgrounds and not concept art... they also lack background boundaries (each PSP background has walls, boulders, or trees along the edges to mark where the level ends... none of the Promos have that) and some are even seemingly built for 16 layers (notice the depth of Tinsel Town's build zone). AND each of the backgrounds could seamlessly loop via Dynamic Thermo as they all have assets that would connect (the studio wall in Tinsel Town, the stone fence in Alpine Run, apartment complex in The promo Carnival, etc etc).

What I'm saying is, there's something really weird about these backgrounds, and considering how recent they are (in terms of content development)... we may be looking at a canned project or something that has yet to be announced