LittleBigPlanet PS Vita/story

The story and levels of LittleBigPlanet PS Vita revolve around eliminating the malicious Hollows.

La Marionetta
La Marionetta is the first area of the game where you meet the marvelous Colonel Flounder.

Characters

 * Colonel Flounder
 * Sackboy
 * The Hollows
 * The Puppeteer (silhouette)
 * Marianne Noisette (silhouette)
 * Sean Brawn (silhouette)
 * The Unbelievable Otis (silhouette)
 * Mrs. Sunshine (silhouette)

Main Levels

 * Introduction
 * A Carnival On The Run (cutscene)
 * First Lessons In Loco-Motion
 * Swing-Bop Acrobatics
 * Flounder's Jump & Jive
 * Palace Of The Peculiar
 * Piano of Peril - Boss Level
 * Destination: Destiny! (cutscene)

Side-Levels

 * Bonce Tappin'
 * Tower Builder
 * Wall Or Nothing

Plot
As Sackboy arrives in Carnivalia, he sees a circus tent. At first he wants to go in, but then Colonel Flounder shows up an warns him not to. They leave, and Colonel Flounder explains the situation with The Puppeteer: He was once a happy entertainer, but after hearing his first boo from an audience, he threw his puppets away and disappeared. Now he's returned, and is using the Hollows to cause mischief throughout the land. Sackboy and the Colonel then arrive at La Marionetta, where he acts as a mentor, teaching Sackboy the basic training he'll need to defeat the Puppeteer.

When Sackboy defeats his main act, he is ready and Colonel Flounder takes Sackboy on his boat upriver to a new land.

The Land of Odd
The Land of Odd is the second area of the game. In it, you meet the soft-spoken Marianne Noisette and get to fight the Hollows for the first time.

Characters

 * Marianne Noisette
 * Sackboy
 * The Hollows
 * Colonel Flounder

Main Levels

 * What Once Was Broken (cutscene)
 * A Wander Into Yonder
 * Cogwheel Creek
 * The Odd Rocket
 * Mine O'Threat
 * Driller Thriller - Boss Level
 * A Crate Escapes (cutscene)

Side-Levels

 * Flower Pop
 * Stream Race

Plot
Once Sackboy and Colonel Flounder arrive in The Land of Odd, Marianne Noisette appears and scares the Colonel off. She explains that the land was once just a pile of unwanted things, until she started fixing it up. But now the Hollows are stealing things and taking them away to their lair.

Sackboy journeys across the Land of Odd and rids the nearby mines of a mechanical Hollow drilling device. But just as begins to celebrate with Marianne she is captured in a cage by a Hollow in a flying vehicle. As Sackboy chases after her he is beamed up into a mysterious spaceship.

Jackpot City
Jackpot City is the third area of the game. It's where you meet the wonderful Sean Brawn, The EyeSpies and The MegaBrain.

Characters

 * Sean Brawn
 * Sackboy
 * The Hollows
 * The EyeSpies
 * The MegaBrain

Main Levels

 * Standby For Action (cutscene)
 * Hooks & Beats
 * The Discard Factory
 * The Plot Thickens (cutscene)
 * High Tech Tunnelling
 * The Mainframe Heist
 * A Capacitor For Evil - Boss Level
 * Late To The Party! (cutscene)

Side-Levels

 * Air Hockey
 * Super Boxing
 * Bounce Bop Hop
 * Collision Course

Plot
After Marianne Noisette is abducted, Sackboy is beamed up into Sean Brawn's ship. Sean explains that there are many more ships like the one that took Marianne, and they all dump their cargo at an old disused factory in Jackpot City. The ship takes Sackboy to Sean's lair, where he teaches him how to use the Grappling Hook. After his training, Sackboy goes to the Discard Factory to find out what the Puppeteer's plan is.

It turns out that the Hollows are stealing joy from all over the Omniverse, including Craftworld itself! Only the MegaBrain will know exactly what's going on here, and it's been taken over by Hollows. After Sackboy reboots it, it tells him that it sent Marriane's crate to Spooky Mansion, and gives both him and Sean crates that will take them directly there.

Coaster Valley
Coaster Valley is the fourth area of the game. where you meet The Unbelievable Otis.

Characters

 * The Unbelievable Otis
 * Sackboy
 * Sean Brawn
 * The Hollows
 * Monstrous Munching Machine

Main Levels

 * Crashdown In The Valley (cutscene)
 * Spare Part Pursuit
 * Three Wheel Tracks
 * Makeshift Transportation
 * An Appetite For Metal - boss level
 * A Slight Miscalculation (cutscene)

Side Levels

 * Flick-A-Bullseye
 * Toy Tanks
 * Chopper Throw

Plot
As Sackboy and Sean Brawn are being ferried up to Spooky Mansion. The Unbelievable Otis accidentally launches himself into Sackboy's crate, causing it to break and them to fall down into Coaster Valley. Sackboy ends ups crashing into a trailer in a junkyard, where he meets Otis and his mechanic crew. He is apologetic about their collision and offers to build Sackboy a cannon to reach his destination if they can find spare parts.

After getting the scrap metal and a battery from the old, junkyard dog, they build the cannon and they both blast off up to Spooky Mansion.

Spooky Mansion
Spooky Mansion is the fifth and final area of the game. where you meet Mrs. Sunshine and finally meet The Puppeteer.

Characters

 * Sackboy
 * The Hollows
 * The Puppeteer
 * Marianne Noisette
 * Sean Brawn
 * The Unbelievable Otis
 * Colonel Flounder
 * Mrs. Sunshine

Main Levels

 * A Ray Of Sunshine (cutscene)
 * Sunshine & Shadows
 * A Recipe For Unpleasantness
 * High Pressure Cellar
 * The Puppeteer's Diary (cutscene)
 * Re-Animation Station
 * In The Clutches Of Evil - boss level
 * The Power of Laughter (cutscene)

Side Levels

 * Zombie Springtime
 * Eye Ball Maze
 * Sorting Panic

Plot
Sackboy falls from the clouds and crashes into Spooky Mansion (the place were Sean Brawn's crate was going). He meets Mrs. Sunshine, a terminally unimpressed clown who is trapped in Spooky Mansion. After navigating Mrs. Sunshine through the haunted floors of the mansion they come across a laboratory and find an old Tape Recorder. On it is an audio diary by The Puppeteer in which he explains that he has been extracting joy in an attempt to bring new puppets to life. The Hollows are failed side-effects of this process. As the Hollows numbers grew and their behavior became erratic he decided to suspend his experiments immediately. Shortly after he was ambushed and kidnapped by them, never to be seen again.

Back on the hunt, Sackboy and Mrs. Sunshine get through the lab and finally see that the Hollows have begun to self-replicate. Extracting the joy from the Sacklings they shipped up to the mansion to create more Hollows. Sackboy stops all of the malicious machines and finds a dusty prison cell where the real Puppeteer has been held prisoner.

He introduces himself to Sackboy and tells his tale of grief. Being forever behind the scenes of his shows he grew bitter and lonely, and in a fit of rage he threw all his puppet friends away. When he came to his senses he couldn't find them and as he shed his last tear it, unknowingly to him, brought all 5 puppets to life. He became obsessed with replacing what he lost and that was when his Hollow experiments began.

He tells Sackboy that all he wanted is to find his old puppets again and in that moment the roof collapses, dropping Colonel Flounder, Marianne Noisette, Sean Brawn, The Unbelievable Otis, and Mrs. Sunshine into the same room. The Puppeteer is ecstatic but as they continue to argue, Marianne Noisette realizes that there surrounded by Hollows. Sean tells Marianne to turn off the lights to catch the "ringleader" but he accidentally grabs Otis causing everyone to laugh, including the Puppeteer, who's laugh energizes the world around him, sending out shockwaves across Carnivalia. Hollows revert to their original Sackling forms, and the jubilant laughter heals the land and all those affected by the profound sadness and pain.

The Puppeteer realized that there are all sorts of new creators out there now, and suggest they pick up where we left off and get Carnivalia doing what it does best. The seven of them leave the stage and the credits sequence rolls.